| Attribute | GeForce GT 9800 × | Radeon HD 4830 × |
|---|---|---|
| GPU | ||
| Release year (year) | 2008 | 2008 |
| GPU brand | Nvidia | ATI |
| GPU name | G92 | RV770 |
| Market | Desktop | Desktop |
| Clock speed (MHz) | 600 | 575 |
| Is dual GPU | - | - |
| Model | GeForce GT 9800 | Radeon HD 4830 |
| Memory | ||
| Memory (MB) | 512 | 512 |
| Memory bandwidth (GB/s) | 57.6 | 57.6 |
| Memory bus (bit) | 256 | 256 |
| Memory type | GDDR3 | GDDR3 |
| Memory clock speed (MHz) | 900 | 900 |
| Effective memory clock speed (MHz) | 1,800 | 1,800 |
| Noise and power | ||
| TDP (W) | 125 | 95 |
| Raw performance | ||
| Pixel rate (GPixel/s) | 9.6 | 9.2 |
| Render output processors | 16 | 16 |
| Texture mapping units | 56 | 32 |
| Shading units | 112 | 640 |
| Floating-point performance (GFLOPS) | 336 | 736 |
| Compute units | - | 8 |
| Texture rate (GTexel/s) | 33.6 | 18.4 |
| Benchmarks | ||
| Battlefield 3 | 19 | - |
| Particle simulation (mInteraction/s) | - | -1 |
| PassMark | 716 | 964 |
| Dirt3 | 27 | - |
| Bioshock Infinite | 26 | - |
| Cloud Gate Factor | 10.06 | - |
| Battlefield 4 | 52 | - |
| Face detection (mPixels/s) | - | 1 |
| T-Rex (GFXBench 3.0) | 3356.74 | 3354.32 |
| Fire Strike Factor | 9.11 | - |
| Ocean surface simulation (frames/s) | - | 1 |